About me

I am a lead data engineer working in the intersection of machine learning and creative technology, on a mission to create tools that make an impact on both the artistic process and product. Having worked at larger companies and now more recently a start up, I enjoy all the challenges that the industry has to offer but thrive most when I get to collaborate with brilliant artists and scientists on a daily basis. 

As a retired professional dancer and athlete (long story), I have made being adaptable and learning new skillsets a habit. From business school on a sports scholarship, to performing with an internationally touring dance theatre company, to a computer science masters and now working in animation technology, I have had the wonderful opportunity to study several types of disciplines.

Currently, my focus is humanoid movement and animation data, of which my background provides a unique perspective and valuable depth of understanding–and sometimes I have the opportunity to not only build the pipelines, but jump into the action and record motion myself.

With the pace of the industry and the (near) daily release of models, I am excited by opportunities where I am able to access my various types of training–artistic, business, and engineering– and contribute to projects that will positively impact users.